Micro Games Program: © 1983 Tandy Corporation All Rights Reserved. Micro Games Program Manual: © 1983 Tandy Corporation All Rights Reserved.
Reproduction or use, without express written permission from Tandy Corporation, of any portion of this manual is prohibited. While reasonable efforts have been taken in the preparation of this manual to assure its accuracy, Tandy Corporation assumes no liability resulting from any errors or omissions in this manual, or from the use of the information contained herein.
Loading Micro Games
Set up and connect the Micro Color Computer, color video or TV, and CTR-80A cassette recorder following the instructions in the TRS-80® Micro Color Computer Operation Manual. Then follow the instructions below.
Your TV screen should then turn green and display the following message:
MICROCOLOR BASIC v.r COPYRIGHT 1982 MICROSOFT OK
where v.r is a pair of numbers specifying which version and release you have.
Pausing During Play
If you want to stop any of the games while they are running, hold down the [SHIFT] key and without releasing it press [@], then release both. To resume play press any key.
CLOAD ”PONG” [ENTER]
Pong is a game for two players. The first player to score 15 points wins.
The game begins as soon as you finish step nine of the loading instructions. Player One uses the [W] and [Z] keys to move his paddle up and down respectively. Similarly, Player Two uses the [P] and [/] keys to move his paddle.
When a player scores 15 points, the computer declares, GAME OVER!
To begin a new game, press [BREAK] to exit back to BASIC. Then hold down the [CONTROL] key and without releasing it press . Then release both and press [ENTER]. The game reappears on the screen and the action begins again.
CLOAD ”BREAKOUT” [ENTER]
Breakout pits you against the computer. The object of the game is to earn points by knocking bricks out of the walls until there are none left or you run out of balls.
You get five balls in each game. Move the paddle up and down to hit the ball by using the [W] and keys.
Each color of bricks has a different point value:
The computer keeps your score at the bottom of the screen and indicates the number of the ball you are currently playing.
When the game is over, the computer prompts you PLAY AGAIN?. If you respond the screen reappears ready to begin a new game. If you respond [N] the screen displays BYE, COME BACK SOON!
A crazy bird is flying around and it just won't stop laying eggs. Your task is to catch the eggs that the bird is dropping to the ground.
Circumstances have forced you to take the helm of the Lunar Lander. Your mission is to safely land the spacecraft on the surface of Luna. To land saf ely on Luna you must achieve zero altitude at zero velocity, a very difficult task. If you fail, you crash your vehicle. But don't worry, you and the other passengers aboard are protected by an energy field that will protect you from serious injury.
You man the shipboard computer terminal to monitor the landing. Luna's 4 gravitational force is pulling you faster and faster toward the planet. Use the number keys to fire your rocket to apply thrust against the pull of the planets gravitational force. The higher number keys release more thrust; the lower number keys release less thrust. But beware of your velocity. If your velocity exceeds 500, the Lunar Lander will burn up in the atmosphere. Also beware of too much thrust. If you thrust to the point of gaining altitude you may get an error message and lose control of the ship. Begin again.
One further caution, beware of the available fuel. Although there should be ample fuel for the landing, keep an eye on fuel consumption and practice efficiency so you won't inadvertently run out.
To play again, press [BREAK] to exit back to BASIC. Then hold down the [CONTROL] key and without releasing it press . Then release both and press [ENTER]. The landing sequence begins again.
The call to the post plays over the loudspeaker system. The sleek, handsome race horses are in the
chute. And they are off and running: it's Cabbage, he's ahead, and there is Rubberband coming 'round the stretch. Who is going to win? No one knows until the horses reach the wire. That is the fun and excitement of a day at the races.